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Half life source bhop maps
Half life source bhop maps






half life source bhop maps

Added custom splits by in #397: see bxt_splits_ commands and bxt_hud_splits HUD.Fixed SPTLib crash on Linux with new glvnd.Fixed SPTLib crash on Linux with glibc 2.36+ by in #338.

#Half life source bhop maps drivers

Fixed crash with new NVIDIA drivers by in #370.Increased TAS script buffer to 4MiB to reduce freezes when working on large scripts in the TAS editor by in #441įull Changelog: jan-16-2023.jul-23-2023.hltas reset line by Changed bxt_tas_new to put initial commands into load_command by Added bxt_tas_editor_show_from_last_frames by in #442 Made fast ( +alt1) freecam twice as fast by Fixed a crash on quit and restart by Fixed clearing some TAS playback state on.Added necessary hooks for the bxt-rs TAS editor 2 to work by Mouse sensitivity is now set to 0 for TAS playback, and automatically restored afterwards by Added render_yaw_override HLTAS line to fake the camera yaw angles without affecting the movement by Added constant turn rate ( s40, s41) strafe type by The yaw field sets the turn rate.

half life source bhop maps

  • Fixed bxt_show_nodes in Counter-Strike: Condition Zero Deleted Scenes by in #411.
  • Changed bxt_show_splits default to 0 by in #425.
  • Discord RPC will show engine build and game directory even if not connected to map by in #412.
  • Discord RPC will get FPS from host_framerate if it is enabled by in #426.
  • Added PAUSED text drawing in pre-Steampipe builds by in #416.
  • Added BXT_DISABLE_DISCORD_RPC environment variable to disable the Discord RPC by in #419.
  • Added BXT_DISABLE_VSYNC environment variable to disable the V-Sync in pre-Steampipe builds by in #424.
  • Added different map names for older versions of CoF by in #409.
  • Added give support in Cry of Fear by in #434.
  • Added bxt_cof_disable_monsters_teleport_to_spawn_after_load by in #410.
  • Added bxt_cof_disable_viewpunch_from_jump by in #405.
  • Removed bxt_hud_game_alpha_max_clientside, added bxt_hud_game_alpha and bxt_hud_game_alpha_damage by in #435.
  • Added new bxt_ch, bxt_get and bxt_print commands by in #415:.
  • Added bxt_collision_depth_map_fov by in #414.
  • Added renderfx and model to bxt_hud_entity_info 3 by in #420.
  • Added bxt_show_monster_bbox by in #439.
  • Added bxt_hud_quickgauss 2 to show only server time by in #413.
  • Added bxt_tas_ducktap_priority by in #440.
  • Added bxt_fix_widescreen_fov by in #448.
  • Added accurate demo timer from demo runtime data on 8684 engine, use playdemo mydemo bxt_cap_start by in #446.
  • Fixed crash on Linux Flatpak by in #408.







  • Half life source bhop maps